Courses
Ongoing – Scheduled at your convenience
Printmaking
Intaglio 101
250USD
18 x 2-hour sessions (3 credit equivalent)
This course is an introduction to intaglio techniques. It is intended for beginners who want to learn techniques of intaglio. It is an introduction to the use of the line and tone in printmaking. We will cover the three basic techniques: drypoint, etching, and aquatint. In this course, we will go through the history of printmaking, the works of great masters as well as the work of contemporary printmakers.
LEARNING OUTCOMES:
1- Understand the history of printmaking.
2- Understand the line and tone in printmaking.
3- Explore intaglio as a form of representation.
4- Explore the different materials that can be used as a matrix.
5- Define terms and theory in intaglio processes.
6- Explore philosophy and reading the printed image through the works of master printmakers.
Intaglio 102
250USD
18 x 2-hour sessions (3 credit equivalent)
LEARNING OUTCOMES:
1- Understand the use light in producing an image in intaglio.
2- Understand the tone in printmaking.
3- Explore advanced intaglio as a form of representation.
4- Define terms and theory in intaglio processes.
5- Explore philosophy and reading the printed image through the works of master printmakers.
Photography 101
250USD
18 x 2-hour sessions (3 credit equivalent)
This course is intended for those that are curious about learning film photography. First, we will understand all of the functions of the SLR camera and lens as well as all the technicalities of exposure. Participants will learn how to properly use a light meter as well as exposure compensation. We will cover natural light, artificial light, as well as understanding film anatomy. We will explore the works of great masters in photography in portraiture, still life, street photography, and landscape photography as well as some of the readings in the philosophy of the image. Participants will be encouraged to use photography as a storytelling tool. During this course, participants will have to shoot and present 4 different portfolios. (Does not include film. Chemistry and paper are pay-per-use).
LEARNING OUTCOMES:
1- Using SLR camera and lens.
2- Understanding lightmeter, exposure, and its variables.
3- Explore composition & storytelling.
4- Explore natural light & artificial light.
5- Understand film anatomy.
6- Explore reading the photographic image.
Darkroom 102
250USD
18 x 2-hour sessions (3 credit equivalent)
This course is an introduction to darkroom techniques. It is intended for beginners who want to learn film development and making enlargements in black & white. It is an introduction to the use of darkroom, chemistry, and equipment. We will cover film development, photographic enlargement as well as the history of these processes. (Does not include film. Chemistry and paper are pay-per-use.)
LEARNING OUTCOMES:
1- Understand the anatomy of film, paper, and chemistry.
2- Understand the chemical and physical processes involved in darkroom photography.
3- Explore photography without a negative.
4- Explore the different developing techniques.
5- Define terms and theory in darkroom processes.
6- Explore making photographic enlargements.
Darkroom 201
250USD
18 x 2-hour sessions (3 credit equivalent)
This course is intended for those that already completed Darkroom 101 and are ready for a deeper understanding of processes like, zone system, pushing and pulling film, making your own chemistry from scratch, toning prints and printing using fiber base paper. During this course, participants will have to shoot and present 4 different portfolios. (Does not include film. Chemistry and paper are pay-per-use).
LEARNING OUTCOMES:
1- Understand pushing and pulling film.
2- Explore meetiring using a spot metering.
3- Understand the zone system.
4- Experiment preparing chemistry from scratch.
5- Create photos using fiberbase paper.
6- Explore toning images.
Alternative Photography 301
300USD
18 x 2-hour sessions (3 credit equivalent)
This course explores photography from its early beginnings through salt printing, albumen printing, cyanotype, gumoil and gum printing. Prticipants will have the hands-on opportunity to work with these vintage techniques in order to produce photographs of their own. We will cover the theory and the history behind these processes. (Chemistry, films, paper and inks are pay-per-use)
LEARNING OUTCOMES:
1- Understand the use of sensitizers.
2- Understand the chemical and physical processes involved in alternative photography.
3- Explore photography without silver.
4- Explore salt printing and albumen printing.
5- Explore Gumoil and Gum printing.
6- Explore making photographic enlargements in vintage techniques.
Digital – Art Machines
Arduino 201
260USD
18 x 2-hour sessions (3 credit equivalent)
This course is intended for those that are curious about learning Arduino but have no experience at it. We will cover the very basics both in hardware and software, including coding, transistors, leds, lrds, resistors, led displays and more. This course is a 3-credit equivalent course and each session will explore theory and practice giving the participant a chance to experience all that is being taught. This course is a preparatory course so that participants can later develop their own projects in Arduino for Arts 301.
LEARNING OUTCOMES:
1- Understanding coding for Arduino.
2- Understanding hardware components.
3- Explore the use of electronic components.
4- Explore the integration between software and hardware.
5- Understand the basic theories of electronics.
6- Practice the application of the coding.
Arduino for Arts 301
220USD
18 x 2-hour sessions (3 credit equivalent)
This second, and more advanced course, is a coaching course where participants will come u with their own projects based on what they have already learned and their own creativity. This course will unleash your potential allowing you to create “machines” dedicated entirely to art.
LEARNING OUTCOMES:
1- Develop thinking skills for Arduino.
2- Understand the process of conception to finalization of a project.
3- Explore different approaches to coding and hardware.
4- Problem solving for software and hardware.
5- Produce “machines” dedicated to art.